Group Project-Natural Vs Artifical - Modeling

In this week I started to modeling the details, bascially I did most of the high poly assets in 3dsmax, while some decors and chairs were complex so I finished them in Zbrush.

Chairs sculpted in Zbrush

Ornaments sculpted in Zbrush

Final assets sum up

Wall/Floor/Stairs/Door/Gate/Beam/Column/Window

References

References


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