In this exercise we have to use Photoshop and Unreal to create some simple materials.
I tried to make three materials with the photos (also modified a little bit such as adding another png image to make the scuffed texture or flake away texture)
Then I used Adjustments in Photoshop to make different texture maps and finally stored each of them in different channel.
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| albedo(RGB channel)/roughness(G channel)/metalness(B channel) |
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| albedo&normal(RGB channel)/roughness(G channel)/metalness(B channel) |
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| albedo(RGB channel)/roughness(G channel)/metalness(B channel) |






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