PBR Exercise

In this exercise we have to use Photoshop and Unreal to create some simple materials.

I tried to make three materials with the photos (also modified a little bit such as adding another png image to make the scuffed texture or flake away texture)

Then I used Adjustments in Photoshop to make different texture maps and finally stored each of them in different channel.

albedo/roughness/metalness
albedo(RGB channel)/roughness(G channel)/metalness(B channel)


albedo&normal(RGB channel)/roughness(G channel)/metalness(B channel)







albedo(RGB channel)/roughness(G channel)/metalness(B channel)



Afterwards, I connected the nodes in Unreal and below were the process and the final result.




Final Result-Scuffed Parquet


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Final Result-Stone Wall



Final Result-Painted Metal

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