Backyard Slice-Further Working Process

 In this week I just continued my texturing work, trying to use Substance Designer to make more materials. Below was the texture for the stairs, I found that it's quite common to see that people decorate their stairs with colorful pattern tiles, thus I tried to make one in Substance Designer. It was an interesting process by using the basic shape and playing around the parameter to generate these patterns! 

Pattern Tile

Besides, I made a little change in the pattern1 nodes to generate the other pattern tile material for fountain.
Pattern Tile(For Fountain)


And here was the pattern texture I used for windows, I generate this based on the reference I found and use it as an mask in Substance Painter.


And here was the brick tile material which I used for the ground in my scene.
Brick Tile

Below were some texture maps I finished in Substance Painter, the window frame, door, awning and bracket parts I baked the high poly details to low poly first before texturing.

Door And Window


I made four kinds of roof tiles and then went back to 3dsmax to assemble the roof before importing it into Unreal.
Roof, Awning and Bracket

Plates, Lock and Faucet

Tiles for fountain, Ladder, Lamp and Vase




Reference





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