In this week I just continued my texturing work, trying to use Substance Designer to make more materials. Below was the texture for the stairs, I found that it's quite common to see that people decorate their stairs with colorful pattern tiles, thus I tried to make one in Substance Designer. It was an interesting process by using the basic shape and playing around the parameter to generate these patterns!
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| Pattern Tile |
Besides, I made a little change in the pattern1 nodes to generate the other pattern tile material for fountain.
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| Pattern Tile(For Fountain) |
And here was the pattern texture I used for windows, I generate this based on the reference I found and use it as an mask in Substance Painter.
And here was the brick tile material which I used for the ground in my scene.
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| Brick Tile |
Below were some texture maps I finished in Substance Painter, the window frame, door, awning and bracket parts I baked the high poly details to low poly first before texturing.
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| Door And Window |
I made four kinds of roof tiles and then went back to 3dsmax to assemble the roof before importing it into Unreal.
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| Roof, Awning and Bracket |
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| Plates, Lock and Faucet |
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| Tiles for fountain, Ladder, Lamp and Vase |
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| Reference
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